﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Game1942
{
    public abstract class State
    {
        protected GameContext screen;
        protected ContentManager content;
        protected GraphicsDevice graphicsDevice;

        public GameContext Screen
        {
            get { return screen; }
            set { screen = value; }
        }

        public abstract void Update(GameTime gameTime);
        public abstract void Draw(GameTime gameTime);

    }
}
